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Metroid Zero Mission-Preview |
Metroid Zero Mission, the eagerly anticipated
GBA game has finally made it's appearance at the gameshow E3 2003. Although
it was not the main focus at E3 it certainly made a big impact on all the
Metroid fans there. Not only does it make full use of the GBA's 32bit
colour, it is just as easy to play as any other 2D version of Metroid;
blasting enemies with Missles, maybe even a Super Missle, dodging Boss'
attacks using Samus spin-jump, all the elements that make Metroid what it is
today. |
The game itself takes many elements from the
other games in the Metroid series, mainly Metroid and Super Metroid, and
many rumours have even established. MZM is suppesedly "a disguised remake of
the original Metroid", this is entirely untrue; do yu recall meeting this
foe during your adventure? |
In my opinion, the game looks more like Super
Metroid than the original, take for instance the map in the top right-hand
corner of the screen. Surely that reminds you of dear old SM. And so, from
the facts we can clearly see that these rumours flying about simply aren't
true. |
On a more positive note, the graphics look
wonderfully made, and there is one more powerful ability that didn't appear
in MF until the end of the game, the ability to explore. This time,
Samus doesn't have a CO to take orders from, so you'll get the chance to go
whereever you want, whenever you want, provided you have the items that
allow you to do so. Old style hatches have been re-introduced and I've heard
that the Grapple Beam is available (maybe this is another rumour?). Another
feature that was missed out in MF was the ability to choose your Missles and
other weapons from a long row at the top of the screen, MF only used two and
the Missles were automatically updated. Super Metroid fans will get alot out
of this, whereas if you prefered taking orders from Adam, you will perhaps
find it a little more difficult. |
8/10. Some of the best 2D Metroid graphics I have seen.
Still doesn't beat the almighty MP. |
Music: |
N/A. I haven't heard any BGM alothough I suspect that old
themes will be included. |
Sounds: |
N/A. I haven't heard any SFX. |
Gameplay: |
9/10. SM style play ensures that this will capture all the
elements that makes Metroid what it is. |
Overall: |
9/10. MZM looks to be one hell of a game, let's just hope
that the music and sounds don't let it down. |
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